3D pricing overview
August 2015
As discussed, we're making the switch from 2D sprite assets to 3D assets. We're in the process of pricing out the development of these assets. We're focusing on pricing out three specific areas:
- Modeling organic bipedal characters based on 2D illustrations
- High quality texture painting of 3D characters
- Rigging & Animation based off of supplied references
Modeling
We will supply a 2D reference that looks something like this:
And this 2D image should be turned into an efficient 3D game model with roughly this polygonal resolution:
The 3D model should have a proper UV map, like this:
Texturing
We will provide a 2D reference like this:
And we are looking for a texture map and result that look something like this:
In-game graphics style; menu
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Concept art from the game
An example character master from the game
A scene from the game
Part of a cutscene
A 3D character in level 3-1
our art department prepares various poses as needed
Cutscene Content
3D enemy gameplay test
High quality render of low poly asset
An enemy
Level 2
Animating
We will provide you reference for a specific attack, either in video form or from motion capture. If a character isn't rigged, we would expect you to rig it. Here is an example of a run cycle and attack:
Get back to me with your thoughts on pricing out any of these areas, ideally with some examples. Thanks